2024-04-20 22:27:45 +02:00
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import numpy as np
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import pygame as pg
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import os
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from src.vertex import Vertex
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2024-04-09 17:24:02 +02:00
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class Object:
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vertices: list[Vertex]
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2024-04-20 22:27:45 +02:00
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lines: list[(Vertex, Vertex)]
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2024-04-09 17:24:02 +02:00
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def __init__(self, vertices: list[Vertex], lines: list[(Vertex, Vertex)]):
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self.vertices = vertices
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self.lines = lines
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2024-04-20 22:27:45 +02:00
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def attach_renderer(self, renderer):
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self.__renderer = renderer
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def draw(self):
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vertices_matrix = np.array([[v.x, v.y, v.z, 1.0] for v in self.vertices])
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vertices_matrix = vertices_matrix @ self.__renderer.camera.camera_matrix()
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2024-04-23 14:53:26 +02:00
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hidden_vertices = [row[0, 2] <= 0 for row in vertices_matrix]
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2024-04-20 22:27:45 +02:00
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vertices_matrix = vertices_matrix @ self.__renderer.camera.projection_matrix()
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vertices_matrix /= vertices_matrix[:, -1].reshape(-1, 1)
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2024-04-23 12:18:18 +02:00
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vertices_matrix = vertices_matrix @ self.__renderer.camera.screen_matrix()
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2024-04-20 22:27:45 +02:00
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vertices_matrix = vertices_matrix[:, :2]
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vertices = {}
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for i in range(len(self.vertices)):
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2024-04-23 14:53:26 +02:00
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if not hidden_vertices[i]:
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vertices[self.vertices[i]] = vertices_matrix[i].tolist()[0]
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2024-04-20 22:27:45 +02:00
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for v in vertices.values():
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pg.draw.circle(self.__renderer.screen, pg.Color("black"), v, 2)
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for l in self.lines:
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2024-04-23 14:53:26 +02:00
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v1 = vertices.get(l[0])
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v2 = vertices.get(l[1])
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if (v1 is None or v2 is None):
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continue
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2024-04-20 22:27:45 +02:00
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pg.draw.line(self.__renderer.screen, pg.Color("black"), v1, v2, 1)
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