This commit is contained in:
2024-04-20 22:27:45 +02:00
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parent 8766725953
commit a7b1873e2a
9 changed files with 378 additions and 160 deletions

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@@ -1,115 +1,97 @@
import pygame as pg
import numpy as np
from math import *
import src.constants as cn
import transformation as tm
from src.renderer import Renderer
from src.object_builder import ObjectBuilder
from src.object import Object
from src.camera import Camera
class App:
clock: pg.time.Clock
screen: pg.Surface
camera: Camera
objects = list[Object]
renderer : Renderer
def __init__(self):
self.clock = pg.time.Clock()
self.screen = pg.display.set_mode(cn.WINDOW_SIZE)
self.objects = []
self.camera = Camera(-5, 6, -55)
self.create_objects()
def create_objects(self):
obj_builder = ObjectBuilder()
va = obj_builder.add_vertex(-1, -1, 1)
vb = obj_builder.add_vertex( 1, -1, 1)
vc = obj_builder.add_vertex( 1, 1, 1)
vd = obj_builder.add_vertex(-1, 1, 1)
ve = obj_builder.add_vertex(-1, -1, -1)
vf = obj_builder.add_vertex( 1, -1, -1)
vg = obj_builder.add_vertex( 1, 1, -1)
vh = obj_builder.add_vertex(-1, 1, -1)
obj_builder.add_vertices_connection(va, vb)
obj_builder.add_vertices_connection(va, vd)
obj_builder.add_vertices_connection(vd, vc)
obj_builder.add_vertices_connection(vb, vc)
obj_builder.add_vertices_connection(ve, vf)
obj_builder.add_vertices_connection(ve, vh)
obj_builder.add_vertices_connection(vh, vg)
obj_builder.add_vertices_connection(vf, vg)
obj_builder.add_vertices_connection(va, ve)
obj_builder.add_vertices_connection(vb, vf)
obj_builder.add_vertices_connection(vd, vh)
obj_builder.add_vertices_connection(vc, vg)
self.objects.append(obj_builder.build())
self.renderer = Renderer(1280, 720)
self.renderer.caption = "Virtual camera"
def main(self):
self.setup()
while True:
self.clock.tick(cn.FPS)
for event in pg.event.get():
self.handle_event(event)
self.update()
obj_builder1 = ObjectBuilder()
va = obj_builder1.add_vertex(-1, 1, 1)
vb = obj_builder1.add_vertex( 1, 1, 1)
vc = obj_builder1.add_vertex( 1, 3, 1)
vd = obj_builder1.add_vertex(-1, 3, 1)
ve = obj_builder1.add_vertex(-1, 1, -1)
vf = obj_builder1.add_vertex( 1, 1, -1)
vg = obj_builder1.add_vertex( 1, 3, -1)
vh = obj_builder1.add_vertex(-1, 3, -1)
obj_builder1.add_vertices_connection(va, vb)
obj_builder1.add_vertices_connection(va, vd)
obj_builder1.add_vertices_connection(vd, vc)
obj_builder1.add_vertices_connection(vb, vc)
obj_builder1.add_vertices_connection(ve, vf)
obj_builder1.add_vertices_connection(ve, vh)
obj_builder1.add_vertices_connection(vh, vg)
obj_builder1.add_vertices_connection(vf, vg)
obj_builder1.add_vertices_connection(va, ve)
obj_builder1.add_vertices_connection(vb, vf)
obj_builder1.add_vertices_connection(vd, vh)
obj_builder1.add_vertices_connection(vc, vg)
self.renderer.add_object(obj_builder1.build())
def handle_event(self, event: pg.event.Event):
match event.type:
case pg.QUIT:
self.quit()
case pg.KEYDOWN:
match event.key:
case pg.K_ESCAPE:
self.quit()
case pg.K_s:
self.camera.move_backward()
case pg.K_w:
self.camera.move_forward()
case pg.K_d:
self.camera.move_right()
case pg.K_a:
self.camera.move_left()
case pg.K_SPACE:
self.camera.move_up()
case pg.K_LSHIFT:
self.camera.move_down()
def transform(self, transformation_matrix: np.matrix):
for key in self.points.keys():
point = self.points[key]
self.points[key] = np.dot(transformation_matrix, point.reshape((3,1)))
def setup(self):
pg.display.set_caption("Virtual camera")
def update(self):
self.screen.fill((255,255,255))
for obj in self.objects:
obj.draw()
pg.display.update()
def quit(self):
pg.quit()
exit()
obj_builder2 = ObjectBuilder()
wa = obj_builder2.add_vertex(-2, 0, 2)
wb = obj_builder2.add_vertex( 2, 0, 2)
wc = obj_builder2.add_vertex( 2, 4, 2)
wd = obj_builder2.add_vertex(-2, 4, 2)
we = obj_builder2.add_vertex(-2, 0, -2)
wf = obj_builder2.add_vertex( 2, 0, -2)
wg = obj_builder2.add_vertex( 2, 4, -2)
wh = obj_builder2.add_vertex(-2, 4, -2)
obj_builder2.add_vertices_connection(wa, wb)
obj_builder2.add_vertices_connection(wa, wd)
obj_builder2.add_vertices_connection(wd, wc)
obj_builder2.add_vertices_connection(wb, wc)
obj_builder2.add_vertices_connection(we, wf)
obj_builder2.add_vertices_connection(we, wh)
obj_builder2.add_vertices_connection(wh, wg)
obj_builder2.add_vertices_connection(wf, wg)
obj_builder2.add_vertices_connection(wa, we)
obj_builder2.add_vertices_connection(wb, wf)
obj_builder2.add_vertices_connection(wd, wh)
obj_builder2.add_vertices_connection(wc, wg)
self.renderer.add_object(obj_builder2.build())
obj_builder3 = ObjectBuilder()
ua = obj_builder3.add_vertex(-14, 0, 10)
ub = obj_builder3.add_vertex(-8, 0, 10)
uc = obj_builder3.add_vertex(-8, 8, 10)
ud = obj_builder3.add_vertex(-14, 8, 10)
ue = obj_builder3.add_vertex(-14, 0, -2)
uf = obj_builder3.add_vertex(-8, 0, -2)
ug = obj_builder3.add_vertex(-8, 8, -2)
uh = obj_builder3.add_vertex(-14, 8, -2)
obj_builder3.add_vertices_connection(ua, ub)
obj_builder3.add_vertices_connection(ua, ud)
obj_builder3.add_vertices_connection(ud, uc)
obj_builder3.add_vertices_connection(ub, uc)
obj_builder3.add_vertices_connection(ue, uf)
obj_builder3.add_vertices_connection(ue, uh)
obj_builder3.add_vertices_connection(uh, ug)
obj_builder3.add_vertices_connection(uf, ug)
obj_builder3.add_vertices_connection(ua, ue)
obj_builder3.add_vertices_connection(ub, uf)
obj_builder3.add_vertices_connection(ud, uh)
obj_builder3.add_vertices_connection(uc, ug)
self.renderer.add_object(obj_builder3.build())
"""
projected_points = {}
obj_builder4 = ObjectBuilder()
za = obj_builder4.add_vertex(-2, 0, 10)
zb = obj_builder4.add_vertex( 2, 0, 10)
zc = obj_builder4.add_vertex( 2, 0, 6)
zd = obj_builder4.add_vertex(-2, 0, 6)
ze = obj_builder4.add_vertex( 0, 8, 8)
obj_builder4.add_vertices_connection(za, zb)
obj_builder4.add_vertices_connection(za, zd)
obj_builder4.add_vertices_connection(zd, zc)
obj_builder4.add_vertices_connection(zb, zc)
obj_builder4.add_vertices_connection(za, ze)
obj_builder4.add_vertices_connection(zb, ze)
obj_builder4.add_vertices_connection(zc, ze)
obj_builder4.add_vertices_connection(zd, ze)
self.renderer.add_object(obj_builder4.build())
for point_key in self.points.keys():
point = self.points[point_key]
projected_2D = np.dot(self.projection_matrix, point.reshape((3, 1)))
x = int(projected_2D[0][0] * self.scale) + (1280 / 2)
y = int(projected_2D[1][0] * self.scale) + (720 / 2)
pg.draw.circle(self.screen, (255, 0, 0), (x, y), 5)
projected_points[point_key] = (x, y)
for line in self.lines:
point_a = projected_points[line[0]]
point_b = projected_points[line[1]]
pg.draw.line(self.screen, (0,0,0), point_a, point_b)
"""
self.renderer.run()