Files
TimetableDesigner/TimetableDesigner.Core/TimetableSpanCollection.cs
2023-05-07 17:39:24 +02:00

77 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TimetableDesigner.Core
{
[Serializable]
public class TimetableSpanCollection : ICollection<TimetableSpan>
{
#region FIELDS
private List<TimetableSpan> _list;
#endregion
#region PROPERTIES
public int Count => _list.Count;
public bool IsReadOnly => ((ICollection<TimetableSpan>)_list).IsReadOnly;
#endregion
#region CONSTRUCTORS
public TimetableSpanCollection()
{
_list = new List<TimetableSpan>();
}
#endregion
#region PUBLIC METHODS
public void Add(TimetableSpan item)
{
int i = 0;
if (Count > 0)
{
bool done = false;
while (i < Count && !done)
{
switch (item.CheckCollision(_list.ElementAt(i)))
{
case TimetableSpanCollision.CheckedSlotBefore: i++; break;
case TimetableSpanCollision.CheckedSlotAfter: done ^= true; break;
default: throw new ArgumentException("Slot collide with another slot");
}
}
}
_list.Insert(i, item);
}
public void Clear() => _list.Clear();
public bool Contains(TimetableSpan item) => _list.Contains(item);
public void CopyTo(TimetableSpan[] array, int arrayIndex) => _list.CopyTo(array, arrayIndex);
public IEnumerator<TimetableSpan> GetEnumerator() => _list.GetEnumerator();
public bool Remove(TimetableSpan item) => _list.Remove(item);
IEnumerator IEnumerable.GetEnumerator() => ((IEnumerable)_list).GetEnumerator();
#endregion
}
}